so i have a custom 3rd person character i made. i have a particle effect attached to him so that when mouse down, it will show. the result is whenever you click it will appear as if he is spitting fire. I want it so that when the character walks over an object, the fire he was spitting disapears and a different effect appears.
however I am having some trouble understanding what colliders and triggers need to go on what and how i would call on those from script and switch the particle effects.
↧