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How do I make a roguelike upgrade system?

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In my game, I have a player who shoots enemies, and when they die, they drop experience. I have the system for counting the xp and adding levels done, but I need a way to have a menu pop up when ever the player levels up, pausing the game and giving a choice of three cards. I have tried looking for a way to do this, but I could find nothing. If more info is needed, let me know.

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