1.Numbers
![alt text][1]
2.Upgrade, after upgrading once the cost changes to 0
![alt text][2]
Code:
using System.Collections;
using UnityEngine;
public class ClickUpgrade : MonoBehaviour {
public Click click;
public UnityEngine.UI.Text itemInfo;
public float cost;
public int count = 0;
public float clickPower;
public string itemName;
private float _newCost;
void Update()
{
itemInfo.text = itemName + "\nCost: " + cost + "\nPower: +" + clickPower;
}
public void PurchasedUpgrade()
{
if (click.BTC >= cost)
{
click.BTC -= cost;
count += 1;
click.perclick += clickPower;
cost = Mathf.Round(cost * 2);
_newCost = Mathf.Pow (cost, _newCost = cost);
}
}
}
[1]: /storage/temp/110398-vanmd2dureu0-hy-iltmiq.png
[2]: /storage/temp/110399-glwul4p8rwofmoa6c2nnlw.png
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