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Unity 5.5 editor performance - "Unaccounted"

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Since updating to 5.5.0f3, I see two huge performance issues while running in the editor. "Unaccounted time between: WaitForTargetFPS and VR.WaitForGPU" "Unaccounted time between: VR.DeviceSDK and Loading.UpdateWebStream" Framerate tanks to < 2fps. The app does support VR with Oculus Rift, as well as non-VR. Currently, this error is happening when no VR headset is plugged in. This is a totally new issue as of this update, but I also happened to update Nvidia drivers, and Windows 10 at the time time, so I suppose it could be a result of either of those updates as well. Really stuck on this. I've tried disabling VR, but the OVR Moonlight scripts enforce VR-enabled in the Player Settings at runtime. Any advice would be greatly appreciate.

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