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ISSUE: Lighting Messed up after upgrade from 5.3.1 to 5.3.4 and also persists in 5.3.5

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Hello Everyone, I recently upgraded my project from 5.3.1 to 5.3.4 and also to 5.3.5 to for the Oculus CV1 integration. The lighting looks very weird after the upgrade. The light in these two versions looks very bland and bright. The game looks very plane and has lost all the depth. People don't usually notice it but as I've been working on it for so long the game looks very plane to me now. I have checked most of the light settings in the 5.3.1 version and they are the same in the upgraded version. I tried to bake the light and it broke the lightning even more, making it even brighter and adding a purple(ish) tint of the skybox to the game. Could anyone tell me if you are facing similar issues and a possible solution to it?

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